1

Connecting technological capabilities with market needs using a cyclic innovation model

Year:
2010
Language:
english
File:
PDF, 315 KB
english, 2010
2

WHY 'OPEN INNOVATION' IS OLD WINE IN NEW BOTTLES

Year:
2009
Language:
english
File:
PDF, 243 KB
english, 2009
3

Users as innovators? Exploring the limitations of user-driven innovation

Year:
2013
Language:
english
File:
PDF, 178 KB
english, 2013
4

Algorithms and Assessment in Computer Poker

Year:
2007
File:
PDF, 609 KB
2007
5

GAMES IN AI RESEARCH

Year:
2000
File:
PDF, 593 KB
2000
6

Superb Bronstein Eats Computers for Breakfast

Year:
1992
File:
PDF, 1.24 MB
1992
7

Chess, Computers, and Cognition

Year:
1991
File:
PDF, 576 KB
1991
8

MACHINES THAT LEARN TO PLAY GAMES

Year:
2002
File:
PDF, 341 KB
2002
9

How to Extract Relevant Knowledge from Grandmaster Games

Year:
1987
File:
PDF, 3.41 MB
1987
11

Ludo Ergo Sum: Does Game Playing Reveal Your Personality?

Year:
2013
File:
PDF, 44 KB
2013
12

CHIPS CHALLENGING CHAMPIONS

Year:
2002
File:
PDF, 551 KB
2002
13

Monte-Carlo Galore!

Year:
2009
File:
PDF, 42 KB
2009
14

Let’s Catch the Train to Monte-Carlo1

Year:
2017
File:
PDF, 42 KB
2017
15

A Decennium of Computer Chess in the Netherlands

Year:
1990
File:
PDF, 1.14 MB
1990
16

MULTIGAME — AN ENVIRONMENT FOR DISTRIBUTED GAME-TREE RESEARCH

Year:
2001
File:
PDF, 262 KB
2001
17

The 1989 CSVN-AEGON Tournament

Year:
1989
File:
PDF, 896 KB
1989
18

A Thesis is More than Three Unrelated Ideas

Year:
2009
File:
PDF, 148 KB
2009
19

Notes on the 1990 AEGON Tournament

Year:
1990
File:
PDF, 2.10 MB
1990
20

BEHIND DEEP BLUE

Year:
2003
File:
PDF, 545 KB
2003
21

THE TENTH COMMANDMENT

Year:
2004
File:
PDF, 622 KB
2004
22

Twenty-Twenty Tournament Visions: AEGON 1991

Year:
1991
File:
PDF, 1.25 MB
1991
23

The Dark Side of the Board: Advances in Kriegspiel

Year:
2011
File:
PDF, 53 KB
2011
24

A Statue of Unremitting Devotion

Year:
2014
File:
PDF, 179 KB
2014
25

ADVANCES IN COMPUTER GAMES 9

Year:
2001
File:
PDF, 328 KB
2001
26

Optimistically Parallelizing Parallel Search Processes

Year:
2013
File:
PDF, 58 KB
2013
27

Finally, History Repeats Itself Correctly

Year:
2006
File:
PDF, 274 KB
2006
28

Sander Bakkes: Rapid Adaptation of Video Game AI

Year:
2011
File:
PDF, 38 KB
2011
30

Omid David-Tabibi: Mimicking the Black Box

Year:
2010
File:
PDF, 44 KB
2010
31

Is Go the Next Human Bastion to Crumble?

Year:
2011
File:
PDF, 63 KB
2011
32

That PEGs the Question: Is it a Game?

Year:
2015
File:
PDF, 40 KB
2015
33

THE IMPORTANCE OF BEING SCALABLE

Year:
2000
File:
PDF, 300 KB
2000
34

How Can Humans Learn from Computers?

Year:
2010
File:
PDF, 831 KB
2010
35

From to αβ to ABCD and SMAB

Year:
2013
File:
PDF, 208 KB
2013
36

CONTROLLED CONSPIRACY NUMBER SEARCH

Year:
2001
File:
PDF, 529 KB
2001
37

Human Superiority Restored

Year:
2010
File:
PDF, 39 KB
2010
38

How to Extract Relevant Knowledge from Grandmaster Games

Year:
1987
File:
PDF, 2.38 MB
1987
39

ON THE IMPORTANCE OF SELF-CONTAINED PAPERS

Year:
2007
File:
PDF, 342 KB
2007
40

Reviews

Year:
1987
File:
PDF, 184 KB
1987
41

How Computers Play Chess

Year:
1991
File:
PDF, 424 KB
1991
42

Report on the 8th Dutch National Computer-Chess Championship

Year:
1988
File:
PDF, 1.77 MB
1988
43

Reviews

Year:
1997
File:
PDF, 627 KB
1997
44

THE TRUE HOLY GRAIL OF ARTIFICIAL INTELLIGENCE

Year:
2005
File:
PDF, 577 KB
2005
45

The 9th Dutch Computer-Chess Championship

Year:
1989
File:
PDF, 1.37 MB
1989
46

Reviews

Year:
1988
File:
PDF, 360 KB
1988
47

A Tale of Two Sequels

Year:
1991
File:
PDF, 228 KB
1991
48

Butterfly Boards

Year:
1988
File:
PDF, 4.20 MB
1988
49

CHAMPIONSHIP ON THE FRITZ

Year:
2000
File:
PDF, 1.30 MB
2000
50

KNOW YOUR ENEMY

Year:
2004
File:
PDF, 329 KB
2004